> For the complete documentation index, see [llms.txt](https://docs.eggle.xyz/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.eggle.xyz/how-to-play/phase-2-raising.md).

# Phase 2 - Raising

In this phase, called **“Raising,”** players take care of their newly hatched animals and actively participate in the game.

<div align="center"><figure><img src="/files/LahmZO3pRAHBe8KVYAER" alt="" width="375"><figcaption></figcaption></figure></div>

## **A New Beginning**

As the egg hatches on the 1st day of the month, users are introduced to their adorable animals, marking the commencement of their nurturing journey.&#x20;

The animal represents a digital companion that users will raise over the course of a month.&#x20;

## **Feed the Animals**

### **Daily Feeding Ritual**

To ensure the well-being and growth of their animals, users are required to feed it **10 Energy token daily**, even right after the animal is hatched.&#x20;

<figure><img src="/files/PSrLZjd2Erq72BY6of8r" alt=""><figcaption></figcaption></figure>

This daily feeding ritual is paramount, as it directly impacts the animal's health and progression.

{% content-ref url="/pages/JT0fDuZGTAleH7JBEMLl" %}
[Eggle Energy Token Info](/energy-token/eggle-energy-token-info.md)
{% endcontent-ref %}

To feed the animal, simply click on the Feeding button on that animal's page.&#x20;

<figure><img src="/files/TLkAxFphd3NJha36MwjS" alt=""><figcaption></figcaption></figure>

Each day, users send 10 Energy token to each of their animals to feed them, it signifies a day of feeding.&#x20;

This mechanism ensures that users actively engage with their digital companion on a daily basis.

### **Feeding Mechanism**

* **1 hour** after purchasing the egg, it will hatch into an animal.
* The animal starts with the status "Hungry."
* Send **10 ENG** to the TBA address to change its status to "Full."

**Important**

* ❌ **Withdrawing ENG** from TBA without permission will make the animal die → **Game Over.**

### **Feeding Rules**

* Each animal has **4 health states**: **Full → Hungry → Weak → Danger**.
* Every **10 ENG** you feed raises the state by one level (e.g., Danger → Weak → Hungry → Full).
* You can feed in bulk. For example, if your animal is in Danger and you send **30 ENG**, it will instantly become Full.
* Be careful: if your animal stays in **Danger** and isn’t fed by **00:00 UTC**, it will die permanently.
* Once an animal reaches **Full**, feeding extra ENG won’t keep it Full for the next day. After each new day, the state will always drop by 1 level.
* Sending ENG to a dead animal will not revive it.

<figure><img src="/files/tnjxb5ao9OgoEFMDZI9o" alt=""><figcaption></figcaption></figure>

## **Development and Leveling**

* Each animal grows over a **1-month raising period**.
* It levels up every **10 days after hatching**, hitting a new growth milestone at each step.
* At the end of its cycle, on the **first day of the next cycle**, the animal reaches full maturity and becomes Roast Meat.

<table><thead><tr><th width="261" align="center">Days</th><th align="center">Level</th></tr></thead><tbody><tr><td align="center">1-10</td><td align="center">Level 1</td></tr><tr><td align="center">11-20</td><td align="center">Level 2</td></tr><tr><td align="center">21-The end of the cycle</td><td align="center">Level 3</td></tr><tr><td align="center">The 1st day of the next cycle  (00:00 UTC)</td><td align="center">Roast Meat (if not dead)</td></tr></tbody></table>

<figure><img src="/files/2t3fBX9xlCNABXtGkMKV" alt="" width="375"><figcaption></figcaption></figure>

**Important: The “days” are counted from the hatch date, not the calendar date.**

* Example 1: If a **Chicken Egg hatches on the 1st**, then:
  * Day 1 = 1st
  * Day 10 = 10th → Level 2
  * Day 20 = 20th → Level 3
  * End of cycle = 30th/31st → Roast on the **1st of the next cycle**.
* Example 2: If a **PEPE Egg hatches on the 10th**, then:
  * Day 1 = 10th
  * Day 10 = 20th → Level 2
  * Day 20 = 30th → Level 3
  * End of cycle = 9th (of the following month) → Roast on the **10th (start of next cycle)**.

{% content-ref url="/pages/AClPWdvNFdRhHLbwv0J6" %}
[Phase 3 - Harvesting](/how-to-play/phase-3-harvesting.md)
{% endcontent-ref %}

This progression adds an element of excitement and satisfaction to the game, as players witness the transformation of their animal into a fully grown asset.

{% content-ref url="/pages/2C6ZyjiWYqlAZzdKhjFE" %}
[Circle of Live](/breakdown/circle-of-live.md)
{% endcontent-ref %}

## **Health Status**

The animal's health status is a separate aspect of the game.&#x20;

It can change based on the feeding habits of the player. Specifically, each day of neglect or starvation will lead to a change in the animal's health status.&#x20;

On the third consecutive day of neglect, the animal's health status will reach its lowest point, resulting in its unfortunate demise.

* No feeding on **Day 1** → "Hungry"
* No feeding on **Day 2** → "Weak"
* No feeding on **Day 3** → "Danger"
* At **00:00 on Day 4**, the animal will die → **Game Over.**

{% content-ref url="/pages/eKebZoXGtW065fU3JvU1" %}
[Dead or Alive](/breakdown/dead-or-alive.md)
{% endcontent-ref %}
