π₯Phase 2 - Raising
Nurturing Your Chick to Maturity
Phase 2 of Eggle, aptly named "Raising," is where users actively participate in the game by caring for their newly hatched chick.

A New Beginning
As the egg hatches on the 1st day of the month, users are introduced to their adorable chick, marking the commencement of their nurturing journey.
The chick represents a digital companion that users will raise over the course of a month.
Feed the Chicken
Daily Feeding Ritual
To ensure the well-being and growth of their chick, users are required to feed it 10 Energy token daily, even right after the chick is hatched.

This daily feeding ritual is paramount, as it directly impacts the chick's health and progression.
β‘Eggle Energy Token InfoTo feed the chick, simply click on the "Feed Chick" button on your chicken page.

Each day, users send 10 Energy token to each of their chickens to feed them, it signifies a day of feeding.
This mechanism ensures that users actively engage with their digital companion on a daily basis.
Feeding Mechanism
1 hour after purchasing the egg, it will hatch into a chick.
The chick starts with the status "Hungry."
Send 10 ENG to the TBA address to change its status to "Full."
Important
β Withdrawing ENG from TBA without permission will make the chicken die β Game Over.
Feeding Rules
You can feed the chicken multiple times at once.
Every 10 ENG will change the state. For example, in the "Danger" state, feeding 10 ENG will shift it to "Weak", and another 10 ENG will change it from "Weak to Hungry".
You can feed by sending 30 ENG or more at once, instantly changing the status from "Danger" to "Full".
However, the Full status only applies onceβit wonβt stay full indefinitely, no matter how much ENG you send. To maintain it, youβll need to feed regularly.
If the chicken has died, sending ENG to TBA will not revive it.
Development and Leveling
The chick undergoes a remarkable development process during a month raising period.
It advances in maturity every 10 days, with significant growth milestones occurring on these intervals.
On the 1st day of the following month, it reaches full maturity, becoming a roast chicken.
1-10
Level 1
11-20
Level 2
21-End of Month
Level 3
The 1st day of the next Month (00:00 UTC)
Roast Chicken (if not dead)
This progression adds an element of excitement and satisfaction to the game, as players witness the transformation of their chick into a fully grown asset.
π±Circle of LiveHealth Status
The chick's health status is a separate aspect of the game.
It can change based on the feeding habits of the player. Specifically, each day of neglect or starvation will lead to a change in the chick's health status.
On the third consecutive day of neglect, the chick's health status will reach its lowest point, resulting in its unfortunate demise.
No feeding on Day 1 β "Hungry"
No feeding on Day 2 β "Weak"
No feeding on Day 3 β "Danger"
At 00:00 on Day 4, the chicken will die β Game Over.
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