π₯Phase 2 - Raising
Nurturing Your Animals to Maturity
In this phase, called βRaising,β players take care of their newly hatched animals and actively participate in the game.

A New Beginning
As the egg hatches on the 1st day of the month, users are introduced to their adorable animals, marking the commencement of their nurturing journey.
The animal represents a digital companion that users will raise over the course of a month.
Feed the Animals
Daily Feeding Ritual
To ensure the well-being and growth of their animals, users are required to feed it 10 Energy token daily, even right after the animal is hatched.

This daily feeding ritual is paramount, as it directly impacts the animal's health and progression.
β‘Eggle Energy Token InfoTo feed the animal, simply click on the Feeding button on that animal's page.

Each day, users send 10 Energy token to each of their animals to feed them, it signifies a day of feeding.
This mechanism ensures that users actively engage with their digital companion on a daily basis.
Feeding Mechanism
1 hour after purchasing the egg, it will hatch into an animal.
The animal starts with the status "Hungry."
Send 10 ENG to the TBA address to change its status to "Full."
Important
β Withdrawing ENG from TBA without permission will make the animal die β Game Over.
Feeding Rules
Each animal has 4 health states: Full β Hungry β Weak β Danger.
Every 10 ENG you feed raises the state by one level (e.g., Danger β Weak β Hungry β Full).
You can feed in bulk. For example, if your animal is in Danger and you send 30 ENG, it will instantly become Full.
Be careful: if your animal stays in Danger and isnβt fed by 00:00 UTC, it will die permanently.
Once an animal reaches Full, feeding extra ENG wonβt keep it Full for the next day. After each new day, the state will always drop by 1 level.
Sending ENG to a dead animal will not revive it.

Development and Leveling
Each animal grows over a 1-month raising period.
It levels up every 10 days after hatching, hitting a new growth milestone at each step.
At the end of its cycle, on the first day of the next cycle, the animal reaches full maturity and becomes Roast Meat.
1-10
Level 1
11-20
Level 2
21-The end of the cycle
Level 3
The 1st day of the next cycle (00:00 UTC)
Roast Meat (if not dead)

Important: The βdaysβ are counted from the hatch date, not the calendar date.
Example 1: If a Chicken Egg hatches on the 1st, then:
Day 1 = 1st
Day 10 = 10th β Level 2
Day 20 = 20th β Level 3
End of cycle = 30th/31st β Roast on the 1st of the next cycle.
Example 2: If a PEPE Egg hatches on the 10th, then:
Day 1 = 10th
Day 10 = 20th β Level 2
Day 20 = 30th β Level 3
End of cycle = 9th (of the following month) β Roast on the 10th (start of next cycle).
This progression adds an element of excitement and satisfaction to the game, as players witness the transformation of their animal into a fully grown asset.
π±Circle of LiveHealth Status
The animal's health status is a separate aspect of the game.
It can change based on the feeding habits of the player. Specifically, each day of neglect or starvation will lead to a change in the animal's health status.
On the third consecutive day of neglect, the animal's health status will reach its lowest point, resulting in its unfortunate demise.
No feeding on Day 1 β "Hungry"
No feeding on Day 2 β "Weak"
No feeding on Day 3 β "Danger"
At 00:00 on Day 4, the animal will die β Game Over.
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